[Bug 27758] GLSL for FGLRX (amd/ati binary driver) very often fails across various games with various effects

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 31 11:40:29 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27758

--- Comment #6 from Xpander <xpander0 at gmail.com> 2011-08-31 11:40:28 CDT ---
(In reply to comment #5)
> (In reply to comment #4)
> > is there any fix planned for this(if its wine related) or just have to buy
> > nvidia?
> For the general case, you might have better luck with the r300g an r600g
> drivers. Performance is worse than with fglrx, but spec compliance tends to be
> better. If you believe there's a bug in Wine, please open bugs for specific
> problems, this one is way too broad.
> 
> Also, note that messages like "Vertex shader(s) linked, fragment shader(s)
> linked." are harmless. Fglrx is a bit spammy and writes things to the GLSL
> infolog even when shader compilation succeeds. We try to filter some of it, but
> the messages change slightly between versions, so it's no use.

thx you so much for more detailed info.
since opensource drivers lack a lot of performance i have to use fglrx drivers
for now. But i guess its just better to buy nvidia then to save the nerves.
Hope opensource drivers get better performance in future and hope fglrx will
get the nasty bugs fixed then.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list