[Bug 29204] the dib text rendering breaks text in d3d

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 1 16:38:13 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29204

--- Comment #7 from Michal Suchanek <hramrach at gmail.com> 2011-12-01 16:38:13 CST ---
Created attachment 37732
  --> http://bugs.winehq.org/attachment.cgi?id=37732
screenshot of said text entry

The antialiasing of this previously clear and readable font makes different
letters appear in different width making text hard to read.

The other issue is that some applications probably rely on the font being
bitmap, not grayscale for their correct operation.

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