[Bug 10791] RPG Maker XP 10.2a: Does not play Background Music (BGM) and Background Sounds (BGS)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 3 18:09:06 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=10791

--- Comment #17 from Mark Toman <kram1024 at hotmail.com> 2011-12-03 18:09:06 CST ---
that sounds like a better idea than a hijack of timitiy++, though some apps may
explicitly look for gm.dls and then fail due to its non-existence. If you are
going to go that route, first we will need to check to see if dsound is
actually being used as well as dswave and dmusic, in the case of rpg maker xp
and vx, then answer is yes, it uses the microsoft ds wavetable synthesizer
directly via dmusic.  We can then for those apps that complain, put in a fake
gm.dls and have the synth redirect to the sf2 file.  There are though times
when the real gm.dls is needed, i.e. OpenMPT does not use dmusic directly,
though it does use part of it to load gm.dls so that it can extract samples to
make tracker modules when everything is installed as it is normally and that
could cause problems.

There is yet another thing we can do.  Make a tool for wine that can import a
sf2 and recompile it as a dls file and auto-rename as gm.dls in the
drive_c/windows/system32/drivers folder where directx on normal windows expects
it to be from compatibility reasons, and that would make all apps happy.

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