[Bug 29213] DDR=gdi leads to a crash

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 4 05:19:05 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29213

--- Comment #9 from PommeGolden <lapommegolden at gmail.com> 2011-12-04 05:19:05 CST ---
(In reply to comment #0)
> Created attachment 37719 [details]
> wine log
> 
> When DirectDrawRenderer is set to gdi, Wine will crash immediately when trying
> to launch old games such as Age of Empires II, Age of Empires I Trial, which
> utilize the new DIB engine.
> 
> Wine 1.3.33 & before does not have this crash.
> 
> Wine will not crash when DDR is set to opengl (though will have the same old
> acid trip bug. opengl renderer has never ever work for AOE1 & AOE2 anyway which
> is another bug i'm figuring out how top reopen it:
> http://bugs.winehq.org/show_bug.cgi?id=28348)
> 
> URL for downloading AOE 1 Trial:
> http://www.microsoft.com/games/empires/downloads.htm
> 
> GIT bisect shows:
> 
> 0f10ac93580d5a055f0b3f6e7c3d77738135f031 is the first bad commit
> commit 0f10ac93580d5a055f0b3f6e7c3d77738135f031
> Author: Henri Verbeet <hverbeet at codeweavers.com>
> Date:   Mon Nov 28 21:30:57 2011 +0100
> 
>     ddraw: Create the wined3d swapchain when setting the cooperative level.
> 
> :040000 040000 f8a8ea10d91985680fe1e29e2fb64aaf8bc59e2d
> ab3f595c09537f3f18bd03bbe708c584f62e3952 M    dlls

Correction: DDR=opengl actually once worked in 1.1.27 & before with no acid
trip, broken since 1.1.28...

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