[Bug 29251] Thousands of identical fixme lines in console output

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 7 06:44:21 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29251

--- Comment #2 from Mark K <markk at clara.co.uk> 2011-12-07 06:44:21 CST ---
Could you reopen this with Importance set to Enhancement then? There have been
many other cases where "noisy" fixmes have been dealt with, so I think this is
a valid enhancement request.

Some examples of previous similar commits; I've marked ones you committed
yourself with (*):
cmd: Quiet a noisy 'FOR /F' fixme.
d3dx9_36: Quiet a noisy fixme.
tapi32: Quiet a few noisy fixme's.
xinput1_3: Quiet a noisy fixme.
uxtheme: Quiet a noisy fixme.
imm32: Quiet ImmGetOpenStatus fixme. (*)
dwmapi: Silence a noisy fixme.
mscms: Quiet a noisy fixme.
ddraw: Display fixme only once in IDirectDrawImpl_WaitForVerticalBlank.
ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize.
gdi32: Quiet a noisy fixme. (*)
wininet: Quiet a noisy fixme. (*)
advapi32: Quiet a noisy fixme. (*)


Another noisy d3d-related fixme is this one:
fixme:d3d_surface:wined3d_surface_blt Blit clipping not implemented.

To demonstrate that, I booted a Lubuntu 11.10 CD (which uses the nouveau driver
on my system):
- Run WinUAE 2.3.3
- Change filter type from Null filter to None.
- Start emulation.
- Drag the emulation window until it is partly off-screen.
- Wine prints the same fixme over and over:
    fixme:d3d_surface:wined3d_surface_blt Blit clipping not implemented.

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