[Bug 29251] Thousands of identical fixme lines in console output

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 7 12:33:40 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29251

--- Comment #5 from Austin English <austinenglish at gmail.com> 2011-12-07 12:33:40 CST ---
(In reply to comment #2)
> Could you reopen this with Importance set to Enhancement then? There have been
> many other cases where "noisy" fixmes have been dealt with, so I think this is
> a valid enhancement request.

No, fixme's are not bugs in and of themselves, please don't file more.

> Some examples of previous similar commits; I've marked ones you committed
> yourself with (*):
> cmd: Quiet a noisy 'FOR /F' fixme.
> d3dx9_36: Quiet a noisy fixme.
> tapi32: Quiet a few noisy fixme's.
> xinput1_3: Quiet a noisy fixme.
> uxtheme: Quiet a noisy fixme.
> imm32: Quiet ImmGetOpenStatus fixme. (*)
> dwmapi: Silence a noisy fixme.
> mscms: Quiet a noisy fixme.
> ddraw: Display fixme only once in IDirectDrawImpl_WaitForVerticalBlank.
> ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize.
> gdi32: Quiet a noisy fixme. (*)
> wininet: Quiet a noisy fixme. (*)
> advapi32: Quiet a noisy fixme. (*)
> 

Yes, I'm aware, though it's not worth opening a bug over, just send a 1 minute
patch.

> Another noisy d3d-related fixme is this one:
> fixme:d3d_surface:wined3d_surface_blt Blit clipping not implemented.

There was opposition to silencing it on irc, so I won't send a patch for this
(or bug 29264).

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