[Bug 27994] Duke Nukem Forever needs d3dx9 native DLLs

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 8 17:54:24 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=27994

--- Comment #11 from Roland Haeder <roland at mxchange.org> 2011-12-08 17:54:24 CST ---
Created attachment 37870
  --> http://bugs.winehq.org/attachment.cgi?id=37870
hacked shader.c for making DNF not crashing

I have hacked dlls/d3dx9_36/shader.c a little to make DNF not crashing, it
seems to badly want to have that what wine is not providing.

If I do so, the game starts with an almost blank scene (see screenshot I'm
going to attach from a later mission).

Also the mentioned flickers are there so they are not related native DLLs (as I
initially thought), but maybe to ddraw. I try to add a native DLLs to DNF's
WINEPREFIX to test it, if I'm right.

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