[Bug 29297] New: Cold Fear: graphical glitches when shadows enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Dec 10 00:12:41 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=29297
Bug #: 29297
Summary: Cold Fear: graphical glitches when shadows enabled
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: gyebro69 at gmail.com
CC: matteo.mystral at gmail.com
Classification: Unclassified
Regression SHA1: 20010235ad07b7be1f68da4c9b36e3ed00d0ca14
Created attachment 37890
--> http://bugs.winehq.org/attachment.cgi?id=37890
terminal output
Strange black artefacts are covering the screen in Cold Fear when shadow
quality is set to medium, high or very high in the game options. Those black
polygons are covering most of the screen, making the game unplayable.
Game speed slows down to a crawl because this message is literally flooding the
console:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4625
Workaround: disable GLSL
No demo available.
Still present as of wine-1.3.34-202-gb0f704d
The problem appeared in Wine-1.3.5, and the result of the regression test:
20010235ad07b7be1f68da4c9b36e3ed00d0ca14 is the first bad commit
commit 20010235ad07b7be1f68da4c9b36e3ed00d0ca14
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Sep 30 12:16:16 2010 +0200
wined3d: Keep track of texture transformation states in compiled pixel
shaders.
:040000 040000 6d00f7c0dce4001797cf91527d4b5724296b6197
68a4f0e0309c39c9a970b828055235aa1ef9fb01 M dlls
git checkout 20010235ad07b7be1f68da4c9b36e3ed00d0ca14 >>screen shows artefacts
git reset --hard HEAD^ >>no artefacts
Please let me know if you need a log with debug channels enabled.
Fedora 16 x86
Nvidia 250 / driver 290.10
X.Org X Server 1.11.2
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