[Bug 29299] Lords of the Realm 2: in-game videos missing audio

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 12 06:53:17 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29299

--- Comment #1 from Jörg Höhle <hoehle at users.sourceforge.net> 2011-12-12 06:53:17 CST ---
This is a duplicate of the "ALSA doesn't start when fed less than a period
worth of samples" bug, which was shadowed by writing silence.

The first waveOutOpen in your logs writes 4 samples @11025x8x1, the second 2
samples @11025x8x2 that are never acknowledged.  My recent GetPosition patch
discussed in bug #28723 doesn't help when ALSA is not starting.  The possible
"if delay < period_size then bump position to maximum" enhancement might help
with winmm, but I think it's not GetPosition's job to detect a hanging ALSA.
That should be the job of the periodic callback.

I'm unsure whether bug #29056 is the root "ALSA doesn't start" bug because of
the confusing reports involving pasuspender there.

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