[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 18 19:16:12 CST 2011


Xolotl Loki <xoloki at gmail.com> changed:

           What    |Removed                     |Added
  Attachment #37997|0                           |1
        is obsolete|                            |
  Attachment #38016|0                           |1
        is obsolete|                            |

--- Comment #48 from Xolotl Loki <xoloki at gmail.com> 2011-12-18 19:16:12 CST ---
Created attachment 38023
  --> http://bugs.winehq.org/attachment.cgi?id=38023
WINEDEBUG=+winsock log with extra tracing on WS2_async_recv

Here I added some tracing in the async recv function.  It looks like we are
getting the 22 byte packet, and returning that result properly asynchronously.

But the next recv call also goes async, and the callback gets a result of 0. 
Next we close the socket.

Next I'll trace the entry points to WS2_recv_base, and see from where we're

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