[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 23 19:00:04 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29168

Xolotl Loki <xoloki at gmail.com> changed:

           What    |Removed                     |Added
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  Attachment #38024|0                           |1
        is obsolete|                            |

--- Comment #58 from Xolotl Loki <xoloki at gmail.com> 2011-12-23 19:00:04 CST ---
Created attachment 38097
  --> http://bugs.winehq.org/attachment.cgi?id=38097
WINEDEBUG=+winsock log with extra tracing on send and recv

I've attached wireshark logs filtered for port 8995, both running under wine
and windows.  

When running under wine, the 22 byte packet comes in, then we see two
keep-alive TCP packets, then a disconnect.  Under windows, though, the client
responds to the 22 byte packet in 0.04 seconds with 2 data packets (1034 and 38
bytes).

Since wine was not sending the response, I added tracing to the send functions
in socket.c.  However, *none* of the send functions were called.

Does anyone know how I could trace the win32 calls under windows?  I'm curious
as to what should be called, so I can trace more.

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