[Bug 26571] WoW 4.x D3D: High quality water is broken
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Dec 30 17:53:28 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=26571
Rodd Snook <rodd.snook at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hverbeet at gmail.com,
| |rodd.snook at gmail.com
--- Comment #5 from Rodd Snook <rodd.snook at gmail.com> 2011-12-30 17:53:28 CST ---
Bug 24928 was reopened, since the game has tightened up its graphics support
tests, but I was able to enable these options by using the native nvapi.dll
What I'm seeing now from WINE with default debug flags is the following.
Spamming:
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
When enabling Good/Ultra water or any sunshafts:
- fixme:d3d_surface:surface_load_ds_location No up to date depth stencil
location.
- err:d3d_surface:surface_modify_location Surface 0x3555b198 does not have any
up to date location.
Adding CC to Henri Verbeet due to this comment in his patch of 15-APR-2011
+ if (!(surface->flags & SFLAG_DS_LOCATIONS))
{
+ /* This mostly happens when a depth / stencil is used without being
+ * cleared first. In principle we could upload from sysmem, or
+ * explicitly clear before first usage. For the moment there don't
+ * appear to be a lot of applications depending on this, so a FIXME
+ * should do. */
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