[Bug 26002] New: Magicka's particle effects get mixed up
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 5 12:09:26 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=26002
Summary: Magicka's particle effects get mixed up
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: H3g3m0n at gmail.com
Created an attachment (id=33152)
--> (http://bugs.winehq.org/attachment.cgi?id=33152)
Screenshot
The textures on the particles get mixed up.
For example casting thunder when there is a fire on the screen causes the smoke
to turn into the electric texture (screenshot attached).
Torches on the walls cause fire in the frostbeam. Dripping water effect can
look like person is on fire. leaves in the forest are random things.
Another person in the appdb entry reports no particles rendering for them
I am on a Nvidia 260GTX, using the proprietary drivers (260.19.06).
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