[Bug 26013] New: Brigade E5 crashes at startup

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 6 16:01:04 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=26013

           Summary: Brigade E5 crashes at startup
           Product: Wine
           Version: 1.3.12
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: curran.michaelp at gmail.com


Created an attachment (id=33178)
 --> (http://bugs.winehq.org/attachment.cgi?id=33178)
Console log of crash with +tid, +d3dxof and +d3dxof_parsing

When launching Brigade E5, the intro movies play and then the game crashes when
it would normally be turning on the main menu. I've sorted through a +all
trace, and the only warn preceding the crash process was:

warn:d3dxof:IDirectXFileEnumObjectImpl_GetNextDataObject Object is not correct

Review the d3dxof trace shows that the parser had been reading the input file
into templates, until the one immediately before the warn. There were some heap
allocation activity when the first line in what should have been the new
template should have been detected, but I'm not sure if that is expected.

The demo available at
http://games.softpedia.com/progDownload/Brigade-E5-New-Jagged-Union-Demo-Download-8874.html
has the same problem.

I've attached a console log of the crash with traces of d3dxof and
d3dxof_parsing on.

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