[Bug 26013] New: Brigade E5 crashes at startup
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Feb 6 16:01:04 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=26013
Summary: Brigade E5 crashes at startup
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: curran.michaelp at gmail.com
Created an attachment (id=33178)
--> (http://bugs.winehq.org/attachment.cgi?id=33178)
Console log of crash with +tid, +d3dxof and +d3dxof_parsing
When launching Brigade E5, the intro movies play and then the game crashes when
it would normally be turning on the main menu. I've sorted through a +all
trace, and the only warn preceding the crash process was:
warn:d3dxof:IDirectXFileEnumObjectImpl_GetNextDataObject Object is not correct
Review the d3dxof trace shows that the parser had been reading the input file
into templates, until the one immediately before the warn. There were some heap
allocation activity when the first line in what should have been the new
template should have been detected, but I'm not sure if that is expected.
The demo available at
http://games.softpedia.com/progDownload/Brigade-E5-New-Jagged-Union-Demo-Download-8874.html
has the same problem.
I've attached a console log of the crash with traces of d3dxof and
d3dxof_parsing on.
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