[Bug 24746] Missing graphics in FBO OffscreenRenderingMode
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Feb 10 07:03:21 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=24746
Rafał Mużyło <galtgendo at o2.pl> changed:
What |Removed |Added
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CC| |galtgendo at o2.pl
--- Comment #7 from Rafał Mużyło <galtgendo at o2.pl> 2011-02-10 07:03:19 CST ---
While it's probably not quite related, in bug 25717,
one of the problems is similar to this one - fbo vs backbuffer,
in favor of backbuffer.
I too have minor floods of
err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindBufferARB @ state.c / 4411 (framebuffer)
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1090 (fbo)
(though it seems there are not as many with backbuffer).
However, I've got an ati card and I'm using open drivers.
Multisampling seems to make no difference there.
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