[Bug 11674] Dual-core not being correctly supported in World of Warcraft (WOW)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 14 19:54:31 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=11674

--- Comment #53 from Devin Cofer <ranguvar at archlinux.us> 2011-02-14 19:54:29 CST ---
(In reply to comment #52)
> http://www.aewi.info/rgl/wine-1.3.13_rgl.patch.gz
> 
> patch (hack) optimizing operation World of Warcraft in Wine
> The request test - the gain fps should be to 2 times on two-core and above to
> system (in 2 times it is a theoretical maximum)
> This patch sharpens wine on WoW - another 3д the program most likely simply
> won't go with it wine
> 
> Operation essence - it is primary WoW shorthands logic and deduces a drawing in
> one flow (as works under Windows I do not know)
> 
> patch - does the following - collects all calls opengl func from the main flow
> in буффер and sends on execution to the second flow
> 
> Thereby the such triple frame buffer is reached
> The first frame considers logician WoW - and all commands gather for an output
> in the buffer
> The second frame - an additional flow sends on a video card
> And the third frame - that that shows videocart
> 
> 
> Lack of operation WoW in linux in comparison with Windows - very much and very
> ancient - why so - i do not know
> 
> Productivity in game it is possible to measure precisely a trace a method -
> after a command /script SetTexiBenchmarkMode (1); the trace weeds by a taxi in
> the end will produce statistics
> Also it is possible for those testing
> 
> Comments are welcomed :)

I just really wish I understood this better :(  I'm sorry, I know this probably
isn't your native language.

I will try the patch though.

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