[Bug 26188] New: Menus and text in ARMA :Armed Assault are unusable
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Feb 20 22:17:55 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=26188
Summary: Menus and text in ARMA :Armed Assault are unusable
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: xvachon at gmail.com
Created an attachment (id=33384)
--> (http://bugs.winehq.org/attachment.cgi?id=33384)
Screenshot of the menu
As the screenshot above demonstrates, the menus and text of ARMA : Armed
Assault are unusable. The game is run in a clean prefix with a d3dx9_36
override to work around http://bugs.winehq.org/show_bug.cgi?id=12757 .
Gentoo Linux X64
nvidia-drivers 270.18
Unfortunately, the console does not reveal much. If someone has an idea of a
channel to expose, please tell me.
xavier at xavier /wine/arma1/drive_c/jeu $ wine arma.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x125f578,0x00000000), stub!
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not
registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a}
could be created for context 0x1
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x125ea48,0x00000000), stub!
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(800,600)
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
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