[Bug 26188] New: Menus and text in ARMA :Armed Assault are unusable

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 20 22:17:55 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=26188

           Summary: Menus and text in ARMA :Armed Assault are unusable
           Product: Wine
           Version: 1.3.14
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: xvachon at gmail.com


Created an attachment (id=33384)
 --> (http://bugs.winehq.org/attachment.cgi?id=33384)
Screenshot of the menu

As the screenshot above demonstrates, the menus and text of ARMA : Armed
Assault are unusable. The game is run in a clean prefix with a d3dx9_36
override to work around http://bugs.winehq.org/show_bug.cgi?id=12757 .

Gentoo Linux X64
nvidia-drivers 270.18

Unfortunately, the console does not reveal much. If someone has an idea of a
channel to expose, please tell me.

xavier at xavier /wine/arma1/drive_c/jeu $ wine arma.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x125f578,0x00000000), stub!
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not
registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a}
could be created for context 0x1
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x125ea48,0x00000000), stub!
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(800,600)
fixme:d3d9:Direct3DShaderValidatorCreate9 stub

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