[Bug 26200] New: Blockland dedicated server disappears from server list

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 22 01:18:37 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=26200

           Summary: Blockland dedicated server disappears from server list
           Product: Wine
           Version: 1.3.14
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: winsock
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: paulguy119 at gmail.com


Running a Blockland dedicated server will result in a connectible server if a
player wants to manually enter the IP address, but the server only appears in
the master server list for a couple minutes, then will disappear.

Packet sniffing through wireshark has indicated that the game's authentication
only occurs once, then never again while running in Wine, but does so running
in Windows.

This error is received on the terminal when the game would normally have
continued authentication:
fixme:winsock:WSACancelAsyncRequest (0xdeb1),stub

Tracing winsock results in this error when it tries to perform DNS requests:
warn:winsock:wsaErrno errno 115, (Operation now in progress).

Looking at the MSDN article of the WSACancelAsyncRequest function would
indicate that it's related to DNS lookups, and if these are required to happen,
but aren't, it would make sense that it's related to the failure I'm
experiencing.

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