[Bug 11628] Gekkeiju Online: Bad audio sync/latency
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Feb 22 02:38:39 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=11628
Raymond <superquad.vortex2 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |superquad.vortex2 at gmail.com
--- Comment #7 from Raymond <superquad.vortex2 at gmail.com> 2011-02-22 02:38:38 CST ---
(In reply to comment #6)
> The issue is still present in Wine-1.3.14: sound (music) is severely distorted
> on the character selection screen and in the tavern (your starting location).
> After leaving the tavern and getting outside the music is playing correctly. If
> I re-enter the tavern the music is garbled again.
> In-game music is Ogg Vorbis encoded, some of the music files are encoded @44,1
> kHz, while others @48 kHz.
>
> Fedora 14
> Kernel 2.6.37
> On-board nVidia Corporation MCP61 High Definition Audio (rev a2) [snd-hda-intel
> kernel module]
> No Pulseaudio here
>
if there is no pulseaudio , does it mean that your are using plug:dmix ?
since winealsa.drv disable the resampling in dsoutput.c ,
your default device only support defaults.pcm.dmix.rate defined in
/usr/share/alsa/alsa.conf
/* Alsa's rate resampling is only used if the application specifically
requests
* a buffer at a certain frequency, else it is better to disable it due to
unwanted
* side effects, which may include: Less granular pointer, changing buffer
sizes, etc
*/
#if SND_LIB_VERSION >= 0x010009
snd_pcm_hw_params_set_rate_resample(pcm, hw_params, 0);
#endif
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list