[Bug 26229] FEAR: waterplane rendering triggers SW fallback in mesa

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 28 08:13:05 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=26229

--- Comment #5 from Tobias Jakobi <liquid.acid at gmx.net> 2011-02-28 08:13:04 CST ---
(In reply to comment #4)
> R600+ hardware should certainly be able to do it, the Gallium case looks more
> like not yet implemented functionality than a fundamental limitation to me.
Hmm, but isn't an Intel Arrandale also a DX10-capable GPU? I don't have a
native Windows installation on this system here, but I doubt that I get such a
fallback when running the game natively on Windows.

Furthermore FEAR is DX9-based, so its hardware demand isn't that high. It just
looks fishy to me that some DX9 game is triggering a fallback on a DX10-level
GPU where the developers tell me that this is a blitter hardware limitation.
So what does the Windows driver do to work around this blitter limit?

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