[Bug 22261] Love: "device already allocated" handling - requires patching winealsa.drv or using esound backend
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jan 5 00:48:11 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=22261
--- Comment #9 from Raymond <superquad.vortex2 at gmail.com> 2011-01-05 00:48:10 CST ---
(In reply to comment #4)
> As bug 22880 has been marked a duplicate, the missing sounds are still a
> problem with Wine version 1.3.8 and I can confirm games like Chips Challenge
> and Lemmix have sounds missing. The missing sounds do play when these games
> are opened in Windows XP (32-bit Windows, as 64-bit versions of Windows won't
> run Chips Challenge because it's 16-bit).
>
bug#25633
chips challenge use 11025Hz mono 8bit wave file for the sound effects,
winealsa.drv snd_pcm_hw_params_set_buffer_time() fail when using "plughw:0,0"
of the most common HDA intel driver
winealsa just report those fatal error as warning so you have to specify
WINEDEBUG=+wave
winmm_test wave also fail with "hw" at 11025Hz 16bit stereo even when your HDA
codec support 11025Hz
it does not fail when using "plug:dmix" or "pulse" since "dmix" force the slave
pcm "hw:0,0" to use the buffer size/period size accepted by HDA intel
just change the buffer size/period size to get the sound effect
you need a wavetable snyth or software synth to hear the background music
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