[Bug 23135] Mass Effect 2 hangs/crashes after Shepard is reanimated

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 6 18:23:20 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=23135

--- Comment #37 from Austin English <austinenglish at gmail.com> 2011-01-06 18:23:19 CST ---
(In reply to comment #36)
> Hello,
> 
> I can consistently and reliably play ME2 under wine-1.2-rc1, so I tried
> comparing rc1 to rc3, since I found that rc3 tends to crash with the
> err:ntdll:RtlpWaitForCriticalSection section crash. I wasn't able to fix
> anything by reverting patches. I am wondering though, what changes were made
> between wine1.2-rc1 and rc3 that might cause these crashes. I was looking at
> dlls/ntdll/critsection.c and noticed some differences, but I don't really know
> what that means. It was nothing I could revert through git though.

The change was very likely not in dlls/ntdll, that code is for entering/exiting
critical sections. Running a real regression test will tell you what patch
introduced the change. If you've already got wine building from git, it should
be pretty easy.

I can't get a consistent crash here though :-/.

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