[Bug 16822] Mass Effect: Mouse input does not work (almost completely)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 8 03:24:23 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=16822

--- Comment #23 from Daniel Harvison <sirbubbles01 at yahoo.com.au> 2011-01-08 03:24:22 CST ---
(In reply to comment #22)
> Created an attachment (id=32614)
 --> (http://bugs.winehq.org/attachment.cgi?id=32614) [details]
> Wine 1.1.34 Mousewarp Force-Box Hack (still works on 1.3.9)
> 
> I just applied the attached patch to 1.3.9, which was originally written by
> someone else (I don't know who) as a hack on top of MouseWarpOverride for bug
> 6971. The patch still works in 1.3.9, and it seems to fix this bug also, when
> MouseWarpOverride is set to "force-box" using wine builtin dinput8. The only
> abnormality is that it takes a lot of effort to rotate the camera even when
> mouse sensitivity is set to max, but I don't know how this compares to native
> behavior.
> 
> Is it possible that this bug is really a duplicate of bug 6971, but just has
> different symptoms due to some quirk on Mass Effect's part? If so, then the
> recent patch using xi2 might also work (I can't test it myself; xi2 isn't
> available on my platform yet).

It seems to be a bit different to bug 6971. The xinput2 patch does nothing for
this game, but it works for every other unreal engine anything game that I've
tried it on, so I really don't understand.

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