[Bug 10495] Wine should support PulseAudio

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 8 10:37:45 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=10495

--- Comment #291 from Ben Shadwick <benshadwick at gmail.com> 2011-01-08 10:37:42 CST ---
Ben Klein: Please stop sputtering nonsense like that. The simple fact is that
most Linux end-users are now using PulseAudio, and Wine doesn't work properly
with it at all.

Killing Pulse to allow Wine to have direct Alsa access is simply not acceptable
either; it is beyond what is appropriate to expect from the average end-user,
and it also cuts off the ability to control volume via keyboard or laptop
built-in controls while in a full-screen Wine game.

There's no need to defend this sorry state of things either, as the Wine
developers themselves are working (slowly) to obsolete the current situation
with a new audio back-end.

In the meantime, WinePulse is the currently-available solution that offers a
superior end-user experience.


Stefan: Actually it would be better to move away from X11 to something
cross-platform like SDL or Qt, as the X11 dependency causes all sorts of silly
problems on Mac.

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