[Bug 11764] Add support for multi-channel audio

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 8 21:39:12 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=11764

--- Comment #37 from Raymond <superquad.vortex2 at gmail.com> 2011-01-08 21:39:12 CST ---
(In reply to comment #36)
> 
> -older games that rely much on multichannel to inform the player of the
> position of things all around like: Counter Strike, Star Trek Armada II,
> Homeworld 1 2, Giants - Citizen Kabuto, Command and Conquer 1 2 3

Those 3D game work best work with headphone when your sound card support Head
Related Transfer Function , Interaural time-delay and interaural level
difference 

The sound signal arrive at slightly different time/level at your left and right
ear when your are wearing a headphone since your left and right ears can
determine the location of the sound source from the delay and level difference

if your are using 4 speakers , it will depend on whether the speakers are
placed at the desired position (same distance ) and angle ( cross-talk between
the speakers ) for your ear to get the same delay/level as same as in the game
environment , 

Those 3D game usually use surround40 instead of surround51 unless your sound
card (e.g. SB Live! emu10k1) has a treble/base control to boost the bass and
specical control reverb , echo using FX chip

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