[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 9 12:12:25 CST 2011


--- Comment #66 from Tobias Jakobi <liquid.acid at gmx.net> 2011-01-09 12:12:25 CST ---
At least not for me: Like I said I checked this, but my issues won't go away by
reverting that commit.

However my issues are not really the same: I now have these blueish (!)
artifacts on the player skin, which also appear in some other games. Maybe this
isn't really related... probably also I driver bug, I can't say that for sure.

And we know that nvidia drivers work a bit different than the rest. In the end
it all boils done how the driver's compiler (and of course the harsware)
handles NaN results.

@GyB: You should ping Henri about that, since it's his patch that reintroduced
the issue. To be honest I have no clue how to solve this issue in a clean way.
Probably the best idea is some GL extension which toggles the behaviour (D3D
vs. GL NaN handling).

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