[Bug 25810] New: Dead Space crashes while rendering "chapter complete" text if input event was emited on fglrx.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 18 13:53:58 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=25810

           Summary: Dead Space crashes while rendering "chapter complete"
                    text if input event was emited on fglrx.
           Product: Wine
           Version: 1.3.11
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dinput
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: NightNord at gmail.com


Created an attachment (id=32891)
 --> (http://bugs.winehq.org/attachment.cgi?id=32891)
WINEDEBUG="+dinput,+d3d9,+d3dx" log

It's very strange bug: it's obviously related to fglrx (failing function in
backtrace is in fglrx), but xinput also involved - only workaround for this bug
is to:
1) play on "low" settings
2) don't move and don't press any key, after initiating chapter change. (May
not work in some circumstances, but pressing keys makes bug 100% reproducible).

I've done WINEDEBUG="+dinput,+d3d9,+d3dx" log, truncated to 1000 lines from
both sides.

In case of success game renders glowing text "chapter complete", which then sr
What should be rendered in case of success, you may see on
http://www.youtube.com/watch?v=qI5AJZv9hww ~3:41 - except some text decorations
and other effects (only text is rendered).

In case of failture sound glitches for a seconds and then continues with
"chapter complete" sequence, but image is frozen.

Probably somehow connected to bug with missing text decorations.

System parameters:
fglrx: 10.12, HD4570
wine-1.3.11 with INTZ support commit reverted (bug #25747), but exists on all
tested versions (almost all from 1.3.6 to 1.3.11)
registry tweaks and winetricks: only VideoMemorySize.

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