[Bug 3688] Starscape is unplayable in Direct3D mode

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 26 16:02:12 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=3688

Xavier Vachon <xvachon at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |xvachon at gmail.com

--- Comment #25 from Xavier Vachon <xvachon at gmail.com> 2011-01-26 16:02:11 CST ---
Still a bug in git (wine-1.3.12-100-g09e2948)

xavier at environnement ~/.wine/drive_c/test $ wine Starscape.exe 
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef34,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed94,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed70,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16e378,0x17a0c0): stub
fixme:d3d:state_swvp Software vertex processing not implemented.
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1579
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet
implemented
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1579
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting

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