[Bug 25206] Anarchy Online v18.4, Ingame browser crashes (Awesomium.dll)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 26 18:11:26 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=25206

--- Comment #72 from Janne Hakonen <joyer83 at live.fi> 2011-01-26 18:11:25 CST ---
> With the +relay option im getting a timeout while the char is loading.
> The messages, typed to console need too mutch time, the program executes too
> slow.
> I piped that overhelming message salad to a file, bigger then 1GB.
> Now i havnt made it yet, to copy some pages before and after the crash because
> the file is so damn huge, im still working on that.

Oh yeah, just remembered that I have been using the +relay mainly with testing
of AwesomiumGL, but I tried it now to see what happens. I was able to log in,
open the browser and then log off properly (client was kinda [very] sluggish
though). Log file was something like 650MB, huge that too, but not as huge as
yours. 

Try logging a toon without much of prefs data, in backyard, or someplace that
is small and void of other players and monsters / npcs, maybe that would help.

If that's not enough, you could use some kind of faster storage device for the
log file, maybe a ram disk, like: http://en.wikipedia.org/wiki/Tmpfs

> I was not able to bind any debugging to the AwesomiumProcess.exe, how can i do
> that ? 

See http://wiki.winehq.org/UsefulRegistryKeys, look for AeDebug -key, value is
"winedbg --auto %ld %ld", remove the --auto part so that it says "winedbg %ld
%ld", now the debugger stay open when the crash happens.

> Do you use your exception solution in your RtlCaptureStackackTrace ?
> Or do you also just return 0; ?

I use the exception solution.

> Ill make some futher tests with AwesomiumGL

Great, lets hope that the crash comes with that one too. :)

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