[Bug 25952] New: [Star Trek: Armada 2] Audio drops out after intro screen

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 31 23:58:37 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=25952

           Summary: [Star Trek: Armada 2] Audio drops out after intro
                    screen
           Product: Wine
           Version: 1.3.12
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: erik.weatherwax at gmail.com


Upon launching the game, the intro movies play fine with audio, but once the
game goes to the main menu, all sound is lost. Having been successful with this
game in the past, I ran a regression test, leading to:

f27d88e16fe0292d3efa7dac8966a0b612e62e6d is the first bad commit
commit f27d88e16fe0292d3efa7dac8966a0b612e62e6d
Author: Maarten Lankhorst <m.b.lankhorst at gmail.com>
Date:   Sun Jul 12 20:11:55 2009 +0200

    winealsa.drv: Add support for indirect read/write in directsound support.

    Allows pulseaudio to use the idsdriver interface, making it almost as
    fast as using native pulseaudio calls for as far as directsound is
    concerned. Prevents the creation of separate winmm feeder threads.

:040000 040000 b1f0046a4a3e5bd01940590deb289dc88b51bee7
1b818c85052c5351c569da754e4571090bd57f56 M    dlls

However, when I was running Ubuntu Karmic, I didn't have any issue with the
sound in the game, even with releases including this patch. Thus, I think this
may actually be an invalid bug for Wine, and I'll report it to the Ubuntu
bugtracker as well, but I don't have the expertise to be sure. I do know that
under Ubuntu 10.10, building Wine from source before the bad commit leads to
reliable sound in-game, and building from there onward reliably drops sound.

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