[Bug 21197] Black dots are seen on some 3D models in GTAIV
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jul 1 16:49:23 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=21197
--- Comment #15 from Ruslan <b7.10110111 at gmail.com> 2011-07-01 16:49:22 CDT ---
Just in case, here's the commit which fixed this bug (for those who want to
understand the reasons of it):
commit 91ac0c37b1f36978d8bf974daf24ad9c77d49d6f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Jan 24 18:41:16 2011 +0100
wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well
for
most things, so we should only need special handling for pow and nrm.
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