[Bug 27194] The Witcher 2: White/coloured screen with UseGLSL=enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 4 17:30:06 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27194

--- Comment #15 from Henri Verbeet <hverbeet at gmail.com> 2011-07-04 17:30:06 CDT ---
(In reply to comment #14)
> Finally I did a test with the open source radeon driver and noticed something
> peculiar. The same shader (object #8) fails to compile even with the hack. The
> error message it generates are the following
> 
> 
> error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
> 
> 
> The generated shader is compiled as a fragment shader and as such according to
> the specification can't use any of the Lod functions.
Yes, but ARB_shader_texture_lod lifts that restriction. Which driver is that
exactly? Current versions of r300g and r600g should support this.

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