[Bug 27793] New: Pragmatica freezes at some stages during gameplay

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 15 06:33:40 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27793

           Summary: Pragmatica freezes at some stages during gameplay
           Product: Wine
           Version: 1.3.24
          Platform: x86
               URL: http://properundead.com/hive/Pragmatica_110611.zip
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: andrew.millington at gmail.com


Removed richedit fixmes

err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x21d740, (nil), (nil),
0x10098, 8, 64, 3f, (nil)): to check
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21fe98,0x21f690): stub
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio return dsound(0x2523f20,0)
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x21d740, dmusic =
(nil), dsound = 0x2523f20, hwnd = 0x10098)
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath
(0x21d740)->(8, 64, 0, 0x21d90c): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate
(0x25a3250, 0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f698,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats

Example of it freezing

During CONTRACT > PROGMATICA Training 1 > Welcome
after you hit the ABORT switch

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