[Bug 27814] New: Die by the Sword: menus don't drawn unless mouse is moving

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 16 14:34:38 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27814

           Summary: Die by the Sword: menus don't drawn unless mouse is
                    moving
           Product: Wine
           Version: 1.3.24
          Platform: x86
               URL: http://www.fileplanet.com/11123/10000/fileinfo/Die-By-
                    The-Sword-Demo
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com


Created an attachment (id=35574)
 --> (http://bugs.winehq.org/attachment.cgi?id=35574)
plain terminal output

This is a long-standing issue with the game under Wine (there are references on
AppDB with Wine as old as 0.9.20).

The problem:
In the menus, when you click on an option the previous menu "rolls up" on the
screen and the new menu drops down. In Wine the menu animation is broken: it is
stuck (not redrawing) until you begin to move the mouse.
A sound effect is intended to play when the menu comes down/up (a clashing
sound of swords). The sound is looping while the menu is in stuck state.
So you have to move the mouse constantly to use the menus.

Die by the Sword is quite an oldie game (1998), using Directdraw/DirectX 5(?).

The problem can be reproduced in the demo, too.

Notes when testing with the demo:
1) Set Windows version to Win98 otherwise the game tries to use Glide3D
(crashed for me).
2) You don't have to install the demo just unzip the contents of dbts.zip and
launch the game by WINDIE.EXE

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