[Bug 27821] New: Depth/stencil buffer glitches in GTAVC and GTA3

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 17 07:52:36 CDT 2011


           Summary: Depth/stencil buffer glitches in GTAVC and GTA3
           Product: Wine
           Version: 1.3.24
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: b7.10110111 at gmail.com

Compare these two screenshots:
1. http://i.imgur.com/lPKij.jpg This is normal, most of the time i get this
2. http://i.imgur.com/a922R.jpg This is occationally appearing at some specific
camera angles (i've found a lucky way to reproduce this glitch in 95% cases).
The glitch appears in both GTA3 and GTAVC.

Regression testing gives me this:

708d94212b4a6419f15200c1c9c5b79c5264903d is the first bad commit
commit 708d94212b4a6419f15200c1c9c5b79c5264903d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Jun 5 22:48:50 2011 +0200

    wined3d: Don't clamp vertex depth values.


:040000 040000 3f31511205215608752163b4feda891e0a76bc29
7012cb2766378f7cb711e1ec9ccc14b8506ba30e M      dlls

Glitch still appears as of 4b4dd300f6832be491610943b01b80118f978c27.

I'm using nvidia GTX 460, with 195.36.24 driver. Can't check with any of the
newer drivers since they make my X crash.

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