[Bug 27882] New: Eschalon Book I [Steam]: audio stopped working

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 24 07:56:15 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27882

           Summary: Eschalon Book I [Steam]: audio stopped working
           Product: Wine
           Version: 1.3.25
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: winmm&mci
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com
                CC: aeikum at codeweavers.com


Created an attachment (id=35673)
 --> (http://bugs.winehq.org/attachment.cgi?id=35673)
terminal output

Eschalon: Book I is an old-school RPG. 
The game starts with a launcher and an audio file is intended to play when the
launcher appears.
When starting the Steam version of the game I can only hear the first fragments
of the sound which is suddenly interrupted and the game no longer emits any
audio.

The audio file in question is launch.wav (PCM, 22050 Hz, Stereo, 16 bits)

Alsa 'emulation' doesn't resolve the problem.
I can't reproduce the problem in the non-Steam demo.

Audio worked in Wine-1.3.24 and the result of the regression test (after 1
skipped step):

The first bad commit could be any of:
901af51ea32f2d192a598808abab2d1b6a940773
be158e48ad8ee556941bd3f1ff94ca7116680d00
We cannot bisect more!

I think it should be
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
winmm: Implement waveOut* on top of MMDevAPI.

Fedora 15
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)
Pulseaudio is not running

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