[Bug 27885] Starcraft 2 + Mesa 7.12-devel Gallium 4 on AMD REDWOOD: No Textures in Game

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 24 12:40:54 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27885

Chewi <chewi at schmodder.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |FIXED

--- Comment #4 from Chewi <chewi at schmodder.org> 2011-07-24 12:40:54 CDT ---
(In reply to comment #3)
> The other part that's important for s3tc with r600g is the kernel. You need a
> fairly recent version, IIRC at least 2.6.39 (but you might as well go straight
> for 3.0). The GL format setup is done based on the table at
> http://source.winehq.org/git/wine.git/blob/04d541c26d4f50af2bf306dc11943bd12b26f233:/dlls/wined3d/utils.c#l611
> Getting 0 for internal format pretty much means the required extension wasn't
> found, in this case that would be GL_EXT_texture_compression_s3tc. If you run
> with WINEDEBUG=+d3d_caps you'll probably see that it's not in the list of
> detected extensions in wined3d_adapter_init_gl_caps(). If this is due to the
> kernel being too old, it's probably not in your glxinfo output either.

Thanks a lot for the help...
It actually was the case that s3tc was not shown in glxinfo, which took me to
this article http://www.phoronix.com/scan.php?page=news_item&px=OTEwNg ...

Adding a
export R600_ENABLE_S3TC=1
made it work... :-)

Running SC2 on Gallium now... :-)

Performance is still low and it crashed after first game, but it's somewhat
running... :-)

Thanks Henri...

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