[Bug 27848] Crysis2 freezes/hangs since wine 1.3.22 (ReportFault 0xc65de0c)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 25 00:29:44 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27848

--- Comment #5 from rocko <rockorequin at hotmail.com> 2011-07-25 00:29:43 CDT ---
The bad commit might be be here or nearby:

26eb6c8eeae6ba8c24f001edb94b2e6e9cf7c4a4 is the first bad commit
commit 26eb6c8eeae6ba8c24f001edb94b2e6e9cf7c4a4
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jun 16 00:40:32 2011 +0200

    wined3d: Check the correct debug class in checkGLcall.

:040000 040000 6a22b35e6d518f2e5c42d6cdeedc2ba41bcd9094
2da11cafd991229dc13ccfb8a01740a5d4eafead M    dlls


It's hard to be completely sure because while bisecting I found with commits
near to that commit the game freezes but there is also an nvidia crash relating
to interrupts that brings down the entire kernel and so this might be the cause
of the freeze. eg this happened when I compiled wine up to and including
commits 26eb6c8eeae6ba8c24f001edb94b2e6e9cf7c4a4 and
e532c55995989f9ad4625e876fe93b71d6b476f1. 

I know for sure that when I compiled up to commit
ffb8f4bedf709dd63f6f9ec1569dc99873021a11 (rpcrt4: Add support for float
parameters in client calls on x86_64) I have experienced the non-nvidia wine
freeze, ie this bug.

Running with wine compiled up to 46215689221aa820b94d2ce288613d6e0b373f77
(wined3d: Only invert viewport y for onscreen destinations in surface_depth_b)
so far seems good. I'll report back if I manage to crash it.

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