[Bug 27932] New: Starcraft II does not render correctly, eventually crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 28 23:29:29 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27932

           Summary: Starcraft II does not render correctly, eventually
                    crashes
           Product: Wine
           Version: 1.3.22
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: andrewplayssax at gmail.com


Created an attachment (id=35736)
 --> (http://bugs.winehq.org/attachment.cgi?id=35736)
The terrain glitch

Starcraft II randomly renders certain chunks of terrain incorrectly. Attached
is a screenshot. I also believe to have found the suspect patch from using
git-bisect, but i may be wrong. It was introduced in 1.3.22 for sure though.

002674e49d3343d2ad4670081276e38af867eefe is the first bad commit
commit 002674e49d3343d2ad4670081276e38af867eefe
Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Jun 6 17:44:43 2011 +0200

    wined3d: Fix glDrawBuffers() optimization.

:040000 040000 afbbbb65e869d58ae00b56c627228bd6e9d2d1bb
71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a M    dlls

This also cause SC2 to crash eventually, but I have found no pattern to it.

I have a gtx 460 and the 175.21 driver with UseGLSL disabled.

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