[Bug 27932] New: Starcraft II does not render correctly, eventually crashes
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jul 28 23:29:29 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27932
Summary: Starcraft II does not render correctly, eventually
crashes
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: andrewplayssax at gmail.com
Created an attachment (id=35736)
--> (http://bugs.winehq.org/attachment.cgi?id=35736)
The terrain glitch
Starcraft II randomly renders certain chunks of terrain incorrectly. Attached
is a screenshot. I also believe to have found the suspect patch from using
git-bisect, but i may be wrong. It was introduced in 1.3.22 for sure though.
002674e49d3343d2ad4670081276e38af867eefe is the first bad commit
commit 002674e49d3343d2ad4670081276e38af867eefe
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Mon Jun 6 17:44:43 2011 +0200
wined3d: Fix glDrawBuffers() optimization.
:040000 040000 afbbbb65e869d58ae00b56c627228bd6e9d2d1bb
71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a M dlls
This also cause SC2 to crash eventually, but I have found no pattern to it.
I have a gtx 460 and the 175.21 driver with UseGLSL disabled.
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