[Bug 27758] GLSL for FGLRX (amd/ati binary driver) very often fails across various games with various effects
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jul 29 17:31:46 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27758
Nick Kossifidis <mickflemm at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mickflemm at gmail.com
--- Comment #2 from Nick Kossifidis <mickflemm at gmail.com> 2011-07-29 17:31:46 CDT ---
Same here with GTA4...
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #576:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list