[Bug 27949] New: Serious Sam encounters a problem with mouse look
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jul 30 12:58:55 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27949
Summary: Serious Sam encounters a problem with mouse look
Product: Wine
Version: 1.3.25
Platform: x86
URL: http://www.fileplanet.com/82639/80000/fileinfo/Serious
-Sam:-The-Second-Encounter-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs at winehq.org
ReportedBy: gyebro69 at gmail.com
CC: julliard at winehq.org
Mouse control is seriously broken in both The First and The Second Encounter of
the series (Serious Sam II is not affected). The player finds himself looking
at the ground very frequently.
In the menus the mouse works correctly.
Nothing relevant in the console.
On my system the problem is reproducible in
- Wine's full-screen mode
- virtual desktop mode, only when the option "Automatically capture the mouse
in full-screen windows" is checked.
Native dinput.dll doesn't help. Compiling Wine without xinput2 support works
around the problem.
The problem with the mouse began with the following commit:
a59c7cc8596b658d3c0854a737528cf60947ac1f is the first bad commit
commit a59c7cc8596b658d3c0854a737528cf60947ac1f
Author: Alexandre Julliard <julliard at winehq.org>
Date: Wed May 11 12:30:03 2011 +0200
winex11: Automatically clip the pointer when the foreground window is
full-screen.
With that commit the mouse pointer was spinning around constantly mid-game and
it also jumped around in the menus.
Although the spinning issue as well as the problem in the menus were fixed with
a later commit, the mouse pointer still tends to point to the ground frequently
in wine-1.3.25-241-gc1aaacd.
Fedora 15
X Server 1.10.3
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