[Bug 27949] New: Serious Sam encounters a problem with mouse look

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 30 12:58:55 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27949

           Summary: Serious Sam encounters a problem with mouse look
           Product: Wine
           Version: 1.3.25
          Platform: x86
               URL: http://www.fileplanet.com/82639/80000/fileinfo/Serious
                    -Sam:-The-Second-Encounter-Demo
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: winex11.drv
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com
                CC: julliard at winehq.org


Mouse control is seriously broken in both The First and The Second Encounter of
the series (Serious Sam II is not affected). The player finds himself looking
at the ground very frequently.
In the menus the mouse works correctly.
Nothing relevant in the console.

On my system the problem is reproducible in
- Wine's full-screen mode
- virtual desktop mode, only when the option "Automatically capture the mouse
in full-screen windows" is checked.

Native dinput.dll doesn't help. Compiling Wine without xinput2 support works
around the problem.

The problem with the mouse began with the following commit:

a59c7cc8596b658d3c0854a737528cf60947ac1f is the first bad commit
commit a59c7cc8596b658d3c0854a737528cf60947ac1f
Author: Alexandre Julliard <julliard at winehq.org>
Date:   Wed May 11 12:30:03 2011 +0200

    winex11: Automatically clip the pointer when the foreground window is
full-screen.

With that commit the mouse pointer was spinning around constantly mid-game and
it also jumped around in the menus.
Although the spinning issue as well as the problem in the menus were fixed with
a later commit, the mouse pointer still tends to point to the ground frequently
in wine-1.3.25-241-gc1aaacd.

Fedora 15
X Server 1.10.3

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