[Bug 27901] Reproducible crash (and audio popping) in snd_pcm_area_copy [regression] [bisected]
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jul 30 21:12:49 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27901
--- Comment #4 from Bryan Kadzban <bz-wine at kdzbn.homelinux.net> 2011-07-30 21:12:48 CDT ---
OK, I've upgraded alsa-lib and alsa-utils to the current versions. (1.0.24.1
and 1.0.24.2, respectively.) No change.
I did manage to figure out why Unreal was crashing: the hardware acceleration
setting was "full" by default. Given how many places explicitly said to set it
to "emulation", I had assumed (yeah, I know) that "emulation" had become the
default. (Also because many of those pages were pretty old.) It still pops
relatively frequently in-game though.
And that setting has no effect on the test run, either.
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