[Bug 27472] Duke Nukem Forever hangs in multiple locations during gameplay.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 14 08:15:13 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27472

--- Comment #7 from Jonathan Strander <mblackwell1024 at gmail.com> 2011-06-14 08:15:13 CDT ---
(In reply to comment #5)
> Hello,
> 
> please don't mix different issues here.
> The problem from comment #2 is obvious.
> 
> --- snip ---
> err:ole:CoGetClassObject class {25e609e5-b259-11cf-bfc7-444553540000} not
> registered
> err:ole:CoGetClassObject no class object {25e609e5-b259-11cf-bfc7-444553540000}
> could be created for context 0x1
> wine: Unhandled exception 0x80000003 at address 0x79bc7a (thread 0009),
> starting debugger...
> --- snip ---
> 
> CLSID: 25e609e5-b259-11cf-bfc7-444553540000 -> DirectInputDevice8
> 
> The game engine wants to create mouse device using DirectInputDevice8 and fails
> because Wine dinput8 doesn't provide it.
> 
> You need to use native dinput8 (using winetricks).
> 
> Regards

That error happens during load. Dinput8 was set to native using winetricks. The
game loads anyway, and the rest of the log is what happens when loading the
level Lady Killer (which produces a hang, as does several other game
locations). This bug was filed in regards to this freezing. A separate bug can
be filed for dinput.

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