[Bug 27472] Duke Nukem Forever hangs in multiple locations during gameplay.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jun 19 23:07:24 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27472
--- Comment #9 from Austin English <austinenglish at gmail.com> 2011-06-19 23:07:21 CDT ---
(In reply to comment #8)
> Not sure exactly how useful this is. A user posted this in the comments for the
> AppDB entry:
>
>
> > seems i fixed crash by patching D3DDrv9.dll, where i changed "jnz loc_1002C5FB"
> > to "jmp loc_1002C5FB" so it like when int g_DisableTextureStreaming != 0;
>
> > please test if my D3DDrv9.dll works for you www.multiupload.com/8E32OJSQKM
>
>
> I can confirm that it does prevent the crashing, however the game is stuck with
> low resolution textures.
Works here. Theoretically you could accomplish the same with the ini file
setting
bUseTextureStreaming=False.
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