[Bug 27472] Duke Nukem Forever hangs in multiple locations during gameplay.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 19 23:07:24 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27472

--- Comment #9 from Austin English <austinenglish at gmail.com> 2011-06-19 23:07:21 CDT ---
(In reply to comment #8)
> Not sure exactly how useful this is. A user posted this in the comments for the
> AppDB entry:
> 
> 
> > seems i fixed crash by patching D3DDrv9.dll, where i changed "jnz loc_1002C5FB" 
> > to "jmp loc_1002C5FB" so it like when int g_DisableTextureStreaming != 0;
> 
> > please test if my D3DDrv9.dll works for you www.multiupload.com/8E32OJSQKM 
> 
> 
> I can confirm that it does prevent the crashing, however the game is stuck with
> low resolution textures.

Works here. Theoretically you could accomplish the same with the ini file
setting
bUseTextureStreaming=False.

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