[Bug 16580] S.T.A.L.K.E.R: sky not redrawn correctly with dynamic lighting

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 25 04:47:43 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=16580

--- Comment #30 from Zhenya <Zenitur at yandex.ru> 2011-06-25 04:47:41 CDT ---
Good news. Sky doesn't work, but this is not slow when we use dynamic lighting.
In older Wine we have some slow all the time, every moment in terminal was puts
error:

err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
nted. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?

Now (i checked in Wine 1.3.16) in is not appears! Game works fast, but sky bug
is present.

2). I found a new bug. When S.T.A.L.K.E.R. starts, I see new fixme's. Wine
1.3.22 and 1.3.23.

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

Sometimes:

err:d3d:context_apply_draw_buffers >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glDrawBuffers() @ context.c / 2022
err:d3d:context_apply_draw_buffers >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glDrawBuffers() @ context.c / 2022

It appears only in new Wine versions.

Something was changed in Wine 1.3.23:

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

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