[Bug 5535] Planescape:Torment doesn't work

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 25 15:17:10 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=5535

--- Comment #69 from Friedrich Göpel <shado23 at gmail.com> 2011-06-25 15:17:09 CDT ---
(In reply to comment #68)
> In wine full screen and with Fullscreen=0 in Torment.ini it works in a window
> without borders. If Fullscreen=1, all I get is a black screen.
> 
> In window mode, before starting the game, there is a message:
> 
> "Your desktop is not set to 16-bit color depth. As a result, movies will not
> play in windowed mode. In addition, many spell effects and other special
> graphical features may not work properly. It is suggested that you run in
> fullscreen mode or switch your desktop to 16-bit color depth before running in
> windowed mode. Continue at current color depth?"
> 
> In the terminal, for window mode, there is:
> 
> err:d3d_surface:surface_create_dib_section Failed to create DIB section.
> err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
> err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
That is as it's always been since 0.9.16, it did work if you set your display
to 16 bit in your /etc/xorg.conf.
The main issue here is to be that wine doesn't seem to do any conversion for 16
bit ddraw surfaces(or it's broken some way or other), and it seems to have done
in 0.9.16.

Sadly, as you can see from the age of this bug report no wine dev gives half a
shit about this, so you can just forget about getting this fixed, unless by
accident. ;)

Take care.

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