[Bug 27601] New: [counter strike source] crash when loading map

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 25 17:35:41 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27601

           Summary: [counter strike source] crash when loading map
           Product: Wine
           Version: 1.3.23
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: bpaterni at gmail.com


Counter Strike: Source crashes for me when loading a map to be played but not
the video stress test (which runs fine). CSS crashes during the "initializing
game data" portion of the load process. I'm pretty sure this is not related to
bug 24064 since the crash occurs whether or not I have steam
in-game/gameoverlayrenderer.dll disabled. I also don't believe my crash is
related to bug 15841 since 15841 seems to be related to wine's sound
components, and I have no reason to believe that is the case here.

My graphics hardware is an ATI HD 4850 (rv770) being driven by mesa's
gallium3d. I'm experiencing the crash using mesa's software llvmpipe driver as
well, so I think that rules out the graphics driver being the culprit here.

attached should be a minidump of the crash as well as wine's output.

If I'm looking at this correctly, the minidump file points to somewhere within
the libcef.dll installed by steam/counter strike source as the problematic code
area. I'm not sure how to debug this further since my assembly foo isn't too
great.

Let me know if I can provide more information.

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