[Bug 5535] Planescape:Torment doesn't work

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 27 10:08:27 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=5535

--- Comment #73 from Alex Bradbury <asb at asbradbury.org> 2011-06-27 10:08:26 CDT ---
(In reply to comment #72)
> I can reproduce the issue. The game tries to fill the entire video memory with
> surfaces. Each surface gets a DIB section, and GDI runs out of handles. In the
> old ddraw code it worked because it faked only 8 MB of video memory. Wined3d
> tries to make a reasonable guess based on your GPU, so usually you have up to
> two gigs of emulated vidmem.
> 
> There are two workarounds: The first is to use the opengl renderer for
> directdraw, which doesn't need DIB sections for most of its surfaces. Or you
> could limit the video memory to a small size. See the useful registry keys wiki
> page for details on both settings.

Thanks for taking a look. What do you propose should happen to this bug? At the
very least I suggest changing the title to reflect the GDI running out of
handles issue that it seems to focus on (the current summary is far too vague).

It looks like comment 65-67 describes graphical glitches occurring with
DirectDrawRenderer=opengl - that sounds like it should be a separate bug
report.

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