[Bug 22507] Half-life 1: missing PAUSE banner and looking through walls

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 28 13:35:39 CDT 2011


--- Comment #15 from Wylda <wylda at volny.cz> 2011-06-28 13:35:38 CDT ---
Created an attachment (id=35342)
 --> (http://bugs.winehq.org/attachment.cgi?id=35342)
log from wine-1.1.36 and wine-1.3.23

> Did 708d94212b4a6419f15200c1c9c5b79c5264903d make any difference for this bug?

Hi Henri, as suggested i applied David's hack to be able to run HL1 under
1.3.23. If that hack can't influence your commit, then unfortunately no
difference. But if that helps see comment #3. Demo is affected as well.

> Any new FIXMEs?

Logs are bit different, so I'm adding logs - compressed tar contains log from
working 1.1.36 and bad 1.3.23. But in both cases, during game play, console is
flooded by tons of:

err:ddraw:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous

So these can be probably ignored.

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