[Bug 26233] Dragon Age 2 demo - sound sometimes missing in EA logo movie

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 1 10:33:58 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=26233

--- Comment #9 from Andrew Eikum <aeikum at codeweavers.com> 2011-03-01 10:33:57 CST ---
Hmm you could be on to something.

A primary buffer is created with format=S16_LE, rate=44100, channels=2. I
believe these come from some default settings probably gotten from ALSA.

Then the buffer's format is set with SetFormat to format=S16_LE, rate=48000,
channels=6. None of this fails, but it does include a rate change.

Then there's a secondary buffer created with format=S16_LE, rate=48000,
channels=6. This is the one that never gets non-zero data during the intro
movie, but then gets data and plays it correctly during the main menu.

Finally another secondary buffer is created with format=S16_LE, rate=48000,
channels=2. This is the buffer that gets the intro movie data, which doesn't
get played out of the speakers.


With UseStereoSound=1, all of the buffers are identical to above, except they
all have channels=2 (and so exactly the same format). This works.

So maybe a problem mixing the 2-channel secondary buffer into the 6-channel
primary. Going to keep researching, but does that sound plausible, Maarten?

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